Thursday, August 1, 2019

Hasbro Split game rules

Split (2001) Card game rules

Players 2-6
104 cards aka two complete decks.

Object:
Be the person who scores the most points after three rounds of play. You score points by pairing halves of cards to make whole ones.

Setup:
Give each player a pen or pencil and a sheet from the split score pad. Your game includes for reference cards for use during play. Remove the reference cards from the deck and place them within reach of all players. The oldest player deals first, shuffling the deck and dealing 9 cards to each player. Place the remaining cards face-down in the center of the playing area, creating a draw pile. the dealer then takes the top card from the pile and places it face up next to the draw pile, thereby starting the discard row. All players look at their cards. The player to the left of the dealer starts. Play passes to the left and continues until one player goes out.

Understanding matches:
matches are the heart of split and understanding them is very important. So before we learn how to play this game, let's take a look at the three types of matches, from the most powerful to the weakest.
A PERFECT match is created by combining two identical halves.
A STRONG match is created by combining cards that match in rank and color.
A WEAK match is created by combining cards that match in rank but not in color.
Note: matches are always of the same rank.

The score sheet:
The score sheet lists all the cards plus a section of "negative boxes." You score points in the top half and lose them in the bottom half. You score for the first open box in each row. So, at the start, you score 0 points for all the cards in the top half and 0 negative points in the bottom section. At the end of each hand, you will fill in the first box on the left, then the next, etc. at the end of the game, you will add up the values of the first empty boxes on the top half and subtract your first empty box on the bottom half.

Note: negative boxes are filled in as you play each hand.

On your turn:
1. you must draw a card from the draw pile or pick up one or more cards from the discard row.
2. You may play and/or upgrade matches.
3. You must discard one card to the discard row.

1. Draw or pick up cards

Drawing a card from the draw pile

Take the top card from the draw pile and add it to your hand.

If you draw the last card in the draw pile, the round ends immediately; do not take a turn. All players then fill in one negative box for each card they are left holding.

~see reverse side for scoring.

Picking up cards from the discard row
when a card is discarded that is placed on top of any previous cards in a discard row. The discarded card should be placed so that previously discarded cards can be seen.

in order to take a card from the discard bro, you must be able to play or upgrade imagine that card first. You must also take all cards on top of the playable card and put them into your hand.

2. Play and upgrade matches
you are trying to make matches out of the halves you have in your hand and /or the matches on the table.

Playing matches
To play a match, take two cards from your hand and play them, face up, in front of you. You can play as many matches as you have in your hand, or hold your matches to play later. Every time you create a match, you immediately perform a bonus action according to the type of match played.

~see bonus actions on reverse side

Upgrading matches
You may upgrade matches already played to the table (either yours or other players') to make them better matches. could do so, play one card from your hand and add it to the matching card already on the table. You can only upgrade matches to make more powerful ones; we got his may be upgraded to strong or perfect matches. Strong matches may be upgraded to perfect. Perfect matches cannot be upgraded. The unmatched card, now left on the table, must be picked up by the owner: every time you upgrade a match you immediately perform a bonus action according to the type of match played.
~see bonus actions below

Bonus actions
whenever you create a match, either by playing one from your hand or by upgrading one on the table, you get to perform a bonus action, depending on the match you just created. You must immediately complete the bonus action before creating your next match.

When you create a perfect match:
You must select another player to fill in a negative box on his / her score sheet. See the adjacent score sheet
When you create a strong match:
You may draw card from the draw pile. If you do not want to draw a card you do not have to.
When you create a weak match:
You may trade one of your played matches (including one you just played) for a played match from another player. The match you take must be the same type of match. For example, you made trade a perfect match for a perfect match or you may trade a week match for a week match. If you do not want to try to match you do not have to.

3. Discard to the discard row
discard a card to the top of the discard row. This card must be placed so that the previously discarded cards can be seen.
Important: you must discard one card on your turn. You cannot go out without discarding a card to the discard row.

Going out
If a player discards his / her class card, the round is over. All other players fill in one negative box for every card left in their hand.

sometimes a player gets a lucky hand and can go out on his / her first turn. If that happens, any players who didn't get a turn get to play any matches they have in their hand before scoring. When playing these matches they do not get to perform bonus actions or upgrades - they just get a chance to make whatever matches they were dealt.

Scoring
All players fill in a box for each match they have played. Remember: all matches score and all boxes must be clearly filled in.

New round
all cards are collected and shuffled, with the deal going to the person who just went out. The second and third rounds play the same as the first (use the same score sheet for all three rounds and only add up points at the end of the third round).

Winning the game/final score
total your score by adding up the values in the first open boxes of each row on the top half of your score sheet and subtracting the first open box from the bottom half. The player with the highest total points wins

Sunday, April 14, 2019

Atomic habits by James Clear

Success is the product of daily habits - not once-in-a-lifetime transformations.

Your outcomes are a lagging measure of your habits. You get what you repeat.

you should be far more concerned with your current trajectory than with your current results.

Time magnifies the margin between success and failure. It will multiply whatever you feed it. Good habits make time your ally. Bad habits make time your enemy.

Change can take years - before it happens all at once.

Goals are good for setting a direction, but systems are best for making progress.

Achieving a goal only changes your life for the moment.

You do not rise to the level of your goals. You fall to the level of your systems.

Decide the type of person you want to be, prove it to yourself with small wins.

are you becoming the type of person you want to become?



Life changing magic of  tidying up:

Things that's are cherished, shine.


Reading magic:
The ideal three stories a day are one favorite, one familiar, and one new, but the same three books is also fine.


Siblings without rivalry:
Don't treat our children as they are but as we hope they would become


Simply in purpose instagram:
we want kids still look like on the childhood and say I was safe, loved and home with a Haven.


Quotes:

Have friends that pray for you not friends that talk about you. Be this kind of friend.

When you put your worries in God's hands, he will put peace in your heart.


The man on the top of the mountain didn't fall there. Vince Lombardi

French kids eat everything:
The table is the happiest place in the house.

Gratitude diaries:
If I had it, I should be grateful for it.

You can't be passively grateful.

Grateful people don't focus on what thethey lacking but rather on what they are.

Capture what you have while you have it.

There is nothing either good or bad but to think makes it so. Shakespeare

(Spouse chapter)